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A thoroughly researched and cited reference on how and why some companies can make innovative products and others fail.
A famous wealth fund manager and entrepreneur's take on the state of the economy prior to COVID-19.
A really compelling read about making choices with imperfect information.
A weird and deeply compelling story that plays with the nature of fictional and altered realities. This may be the first Chinese sci-fi story I have ever read, and I'm hooked.
A benchmark for product managers, Cagan describes in detail his best-case model for teams making great products, as well as how other models fail.
Still very much WIP, I'm experimenting with a couple of things. First, the weirdness of actual orbital mechanics. And second, the relaxing feeling of watching complex simulations at work.
Finn AI's Digital Self-Service assistant helps users with common banking problems that can't be resolved easily via mobile or web. The product saved end users time, and both reduced operational costs and built trust for financial institutions.
A game about the perils of the unknown, The Sims crossed with Settlers, and H.P. Lovecraft. This project was a labor of love, but was ultimately overly ambitious and suffered from scope creep and unwieldy systems.
A dungeon game with lutefisk. This project was the foundation for the game studio Gaslamp Games, worked on in basements and couches on evenings and weekends, while everyone in the team was busy with their full-time job or school.