I started as an indie game developer, where design, code, and product were one job. A decade of product management pulled them apart. Now with AI tools, I'm exploring how to bring discovery and delivery back together. Latest · 2026.

01

AI-assisted activity creation · 2026

Uptempo's first AI-enabled feature, out in preview and reaching some of its largest accounts. I built the working prototype myself with an AI-assisted workflow, designing for LLM non-determinism with confidence-gated rendering, graceful degradation, and a staged rollout, and modelling the per-use cost so the feature stayed affordable to run. I also added structured accept/reject event capture where the product had only click analytics, then handed the prototype to engineering as a pull request; the API contract and telemetry model shipped to production nearly unchanged.

discovery prototype build
02

A2A↔MCP bridge · 2026

Human-in-the-loop authorization for AI agents: the four constraints a system needs to guarantee a named human approved the exact action that runs. About 2,000 lines of tested Python across the A2A and MCP agent protocols.

discovery prototype build
03

Small open-source fixes · 2022–2025

Merged fixes to a few tools I use, and other minor contributions on my GitHub profile.

discovery prototype build
04

Uptempo Campaign Management · 2021–2023

Started as the "Plan" module: I defined the Activity business-object model, a data model that lets enterprise marketing teams calculate ROI across their full program spend, got executive buy-in, and led the team that shipped it. It reached seven figures of ARR before I moved to another portfolio.

discovery prototype build
05

Finn AI · 2017–2019

A virtual assistant for banks. I was the company's first PM; my team built most of the application while I found my feet as a product manager, talking to customers and setting strategy.

discovery prototype build
06

Dungeons of Dredmor · 2011–2016

A multi-year roguelike from Gaslamp Games, the studio I co-founded. It won PC Gamer's Indie Game of the Year among other awards, and our catalog went on to sell millions of copies.

discovery prototype build